LaserDock-1.5.gif

LaserDock-1.5

Author: fractal.design
Tags:
Uploaded: Dec. 03 2006
Views: 3260
Downloads: 1296
Reported problems: 0
//// LaserDock-1.5 OTS3

LaserDock is a dynamic, configurable, dragable, toggleable, scalable bar theme.
A myriad of optional Components are packaged for users to freely extend and personalise the theme:

//// Working Components:
ClockSpeak (Speaks the Time on the hour)
Commander (LSXCommand interface)
QuickLaunch (Access QuickLaunch/other folder)
Reminder (Personal Todo list and timed notes)
SysInfo (System stats on your desktop)
Time (Customizeable time label)
Trash (Different display for Empty, Contents, and Lots of Contents)
Volume (Audio Volume interface)
VWM (Multiple workspaces)

//// Semi-working/could be better:
BeatBox (Beat sampler)
RSSDisplay (RSS on your desktop)
Wallpaper (Custom hue/sat/mix settings for your wall)


//// You'll need xPaintClass and OTS3 installed.
xPC is at www.ls-universe.info
OTS3 (Proposition) is at www.ls-themes.org

I know OTS3 isn't officially released yet, but I may not be online when that happens.
Also I hope releasing LaserDock like this will entice users into OTS3.

If you find anything wrong with the theme leave a comment here or email me or whatever :)

6 Comments

emanning wrote on December 03, 2006 at 07:28:

I have OTS3 and xPaintClass installed.

There are many error boxes that appear about bevel variables not being defined.

xcal wrote on December 03, 2006 at 07:39:

While I'm not installing OTS3 (until there is an official one), I do have to say I enjoy the screen shot. :D

Btw, what's with all the math being performed on zero (0 + something)?

fractal.design wrote on December 04, 2006 at 06:06:

emanning: Probably need the latest GS version installed. I mailed it to THC4k, so hopefully it will be integrated soonish ;)

xcal: Yeah .gif is teh new skool XD

0 + evar.blah is needed when we need to compare the evar to a number.
I think lslua treats evar's as strings, and strings can't be compared to numbers, so we need to make it into a number, hence the 0 +

xcal wrote on December 04, 2006 at 08:34:

You could always do tonumber(evar.blah)

Brian wrote on December 05, 2006 at 06:57:

But then it would be obvious what he was trying to do, thus violating the Spaghetti Principle.

fractal.design wrote on December 05, 2006 at 08:13:

Oh, yeah I guess I could do that...
Someone gave me an answer to my script, and they said to add 0 + if it didnt work, guess its just stuck since then ;)

tonumber() > 0 + XD
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